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Map ​

Here you'll learn how to read the team's map, find yourself with GPS, add a marker (e.g., a stand or feeding place), and draw areas and lines. GPX import and fetching property boundaries still require the administrator role.

What does the map show? ​

The map shows all markers (points) and areas (polygons) the team has placed. You can pick between five map styles: Terrain, Terrain downtoned, Aerial (Sweden), Satellite and Terrain (world). Terrain and Terrain downtoned use Lantmäteriet's (the Swedish mapping authority) topographic map of Sweden: Terrain in full colour and Terrain downtoned in a muted greyscale (good as a backdrop under markers). Terrain (world) is an international topographic map. Aerial (Sweden) uses Lantmäteriet's aerial photos of Sweden. Terrain is the default until you pick another style.

The detailed aerial photos in Aerial (Sweden) cover your own hunting ground and are fetched in the background. Until they are ready, and when you are zoomed far out, ordinary satellite imagery is shown instead. An information box on the map tells you what you are seeing: whether the photos are being fetched, have not been prepared yet, or whether you need to zoom in to see them. Press Show in the box to jump straight to your hunting ground. When Lantmäteriet has taken new aerial photos of your hunting ground, Jaktli fetches them by itself, and the person who requested the photos gets a notification once the map shows the new ones. When several areas get new photos, one notification covers them all. If the boundary was redrawn, administrators get an Update imagery button in the box so the new part gets photos too.

Hillshade ​

The map style picker also offers Hillshade. Turning it on drapes a shading layer over the map that reveals the terrain's highs and lows: ridges, ravines and steep slopes stand out clearly, even on the aerial photo. The shading is built from Lantmäteriet's elevation data for Sweden. On the web you can additionally enable 3D terrain, which tilts the map and shows the landscape in three dimensions. If you don't see the options yet, the feature isn't enabled for your environment. You set how strong the shading is under Map settings.

MGRS grid ​

Under Overlays in the map style picker you can turn on the MGRS grid. It is the grid the armed forces and many GPS units use to give a position (MGRS stands for Military Grid Reference System). The squares get finer as you zoom in: 100 km, 10 km, 1 km, 100 metres, 10 metres and finally 1 metre when you zoom in as far as you can. On the phone, Terrain, Terrain downtoned, Satellite and Aerial (Sweden) cannot zoom in that far, so 10 metres is the finest there. Every tenth line is a little heavier so the grid is easy to follow. Each square's designation, for example 34V CL, is shown in its middle, and the digits within the square run along the lines. The grid is off by default and only changes your own map.

When you tap a marker or an observation, its MGRS position is shown next to the coordinates, for example 33V XF 06776 59296. It is always shown, even with the grid turned off. Tap the coordinates or the MGRS position to copy it, ready to paste into a message.

Wind speed and direction appear as a layer on the map, and if a hunt is currently in progress a warning indicator is shown. The map also feeds Weather: the forecast is based on the centre of the team's markers and areas.

The phone's compass is used to draw a heading indicator on your own position. It only appears once the compass is calibrated. Trace a figure-eight in the air with your phone if you do not see it. The same compass powers the wind and shot cones in Live hunt.

Markers ​

Each marker has a name, type, description (max 500 characters), optional image, and coordinates. The icon shown on the map follows from the type, so you don't choose it separately. There are twelve marker types:

  • Stand
  • Tower
  • Parking
  • Trail Camera
  • Salt Lick
  • Food Place
  • Bait
  • Burrow
  • Gate
  • Bridge
  • Gathering Place
  • Other

An orange dot appears next to markers that have open tasks linked to them. Tap the marker to see the tasks and tick them off in place, or create a new task linked to that location.

If you pick the Trail Camera type, you can link the marker to one of the team's game cameras. From the camera view you can then tap View on map to jump straight here. Each camera can be linked to one marker.

Tap Select camera to bring up the list of the team's cameras. If the team has many cameras you can search by name. While Use the camera's name is on, the marker is named after the camera and is renamed when the camera is. Turn it off to give the marker a name of its own.

Areas ​

Areas are drawn as polygons (a shape with at least three points). There are three types:

  • Hunting Area Border
  • Sub-area
  • Forbidden Area

A forbidden area is filled with red diagonal lines, so it stands out even for someone who finds it hard to tell colours apart.

Lines ​

Lines are paths drawn on the map: a trail, a hunting area boundary, or a forest road, for example. A line needs at least two points. There are five types:

  • Trail
  • Boundary
  • Road
  • Stream
  • Custom

Lines also appear in the web view of a live hunt, so a person watching from home sees the same map as the people in the field.

Use the map ​

All members can:

  1. Pan and pinch-zoom the map
  2. Tap a marker or area to see details. If several markers sit close together, you get a list to pick from
  3. Filter markers by type via the filter button
  4. Search for markers, areas, or lines via the search icon
  5. Switch map style via the menu icon

The buttons on the left side of the map:

  • Zoom in and zoom out
  • Fit all visible markers in view (hidden types are excluded)
  • Locate me: centres the map on your position (allow location access the first time)
  • Map settings (the sliders icon): how markers and names are drawn, see Map settings
  • Hide controls (at the bottom, the two outward arrows): removes almost every button so you see more of the map. The compass, the wind and the buttons for a running hunt stay. Tap the same button again to bring the buttons back. The choice is saved on the phone.

TIP

You can hide individual marker types in the filter if the map feels cluttered. The filter is grouped by kind, and both your choices and which groups you have expanded are remembered between sessions.

When you zoom out so far that the hunting-ground borders are no longer drawn, everything that lies close together merges into one dot with a number: markers, areas and lines are counted together. The number only says how many things are there, not what. As soon as the borders show again, the grouped dots disappear and you see the markers one by one. Tap a grouped dot and the map zooms in. A lone marker, area or line shows as a dot in its own colour with its name below. That way you find your stands even if the team has not drawn a hunting ground. If you would rather see every item on its own even when zoomed out, switch off Group when zoomed out under Map settings. You then see dots only, without names.

Marker names already show while the markers are small dots. Where the dots lie so close that the names would overlap, only some of them are shown. Once you zoom in far enough to see the pins, every pin has its name.

Map settings ​

Tap the button with the sliders at the bottom of the buttons on the left of the map. On the web the same button is the first one in the row at the top left. This is where you set how the map looks for you. Your choices are saved on your phone or computer and do not change what others in the team see.

  • Dots when zoomed out: when on, markers become small dots as you zoom out. Turn it off and markers keep their pin until they are grouped.
  • Group when zoomed out: see the paragraph above.
  • Marker icons: turn it off and every marker shows only as a dot, with its name above it when names are on. The map gets calmer when there are many markers.
  • Marker size: pins have a size on the ground, like everything else on the map. At 100 % a pin is about 50 metres tall, so it grows as you zoom in and shrinks as you zoom out. It never gets too small to tap, nor so big that it covers the screen. With icons off, the slider sets the size of the dots instead.
  • Marker names: shows or hides the markers' names.
  • Text size: makes the names larger or smaller.
  • People on the map: whether hunters and others sharing their position are shown with initials, full names, nicknames or call signs, see Live hunt. That choice is saved on your account, not on the phone.
  • Hillshade strength: how strong the shading is. It shows when hillshade is on.

Tap Reset to go back to how the map looked at the start.

Measure distance ​

Want to know how far it is to a spot, or between two spots? Tap the ruler button in the button column on the left of the map. A small menu opens with four choices: From my position, Between two points, Circle around a point and Line of sight. On the web, the ruler button is in the row above the map.

From your position ​

  1. Tap the ruler button and choose From my position
  2. Pan the map so the crosshair sits on the place you want to measure to
  3. A line is drawn from your own position to the crosshair, and the distance is written along the line
  4. Tap the cross to close the measurement

The distance updates continuously as you pan the map. You need location access turned on so the app knows where you are. If the app does not know where you are, the choice cannot be tapped. The tool also works during a live hunt, for example to see how far it is to a stand or a downed animal.

Between two points ​

Here you measure between any two places, wherever you are. The map stays where it is. This suits planning a hunt, for example how far apart two towers are or how long a drive line will be.

  1. Tap the ruler button and choose Between two points
  2. Pan the map so the crosshair sits on the first place and tap Set start
  3. Pan the map to the second place. The line and the distance follow as you move
  4. Tap Set end

On the web you click the start point and then the end point instead. The line follows the mouse until you click. Clicking once more starts a new measurement there.

The distance and direction are shown in the box at the bottom. Tap Measure again to measure a new stretch. If your team has elevation data you can tap Check sight to see whether there is a clear view between the two places, see Line of sight between two points. Tap the cross to close.

Circle around a point ​

Here you draw a circle around a place and see how far it is to the edge. This suits, for example, seeing what lies within 300 metres of a tower.

  1. Tap the ruler button and choose Circle around a point
  2. Pan the map so the crosshair sits on the centre and tap Set centre. You can also tap a marker, for example a tower. The centre then lands exactly on the marker
  3. Pan the map. The circle grows and shrinks, and the radius is shown in the box at the bottom
  4. Tap Put down when the circle is the right size

The box also has a number field with the radius in metres. Type a radius, or tap − and + to change it one metre at a time. The circle is then put down at exactly that radius. The box also shows how large an area the circle covers.

Once the circle is down you can move it. Put your finger on the centre point and drag it where you want. The radius stays the same.

On the web you click the centre instead, or a marker. The circle follows the mouse until you click again. Clicking once more starts a new circle there.

Tap Measure again to draw a new circle. Tap the cross to close. The circle then disappears.

Need to find your way to a stand, a tower or a downed animal? The map can guide you as the crow flies.

  1. Tap the marker or observation on the map
  2. Tap Navigate in the panel that opens
  3. A dashed line is drawn from your position to the target, and at the bottom you see the distance and an arrow pointing toward the target
  4. Walk toward the target. The distance counts down as you go
  5. Tap the cross if you want to stop

When you arrive, within about 25 meters, navigation ends by itself and the phone confirms with a small vibration.

The line shows the direction as the crow flies, not a trail or road. You need location access turned on so the app knows where you are. The tool also works during a live hunt, for example when tracking to a marked shot site.

Open in your phone's maps app ​

Want full turn-by-turn directions? Tap Maps app next to the Navigate button. The location opens in your phone's regular maps app, such as Apple Maps or Google Maps, with voice guidance available.

On iPhone you can choose between Apple Maps and Google Maps if both are installed. On Android the phone picks a maps app for you, or asks which one to use.

Your dogs on the map ​

If you have added a tracker to one of your dogs (see Dogs), the dog shows on the team map as soon as the tracker sends positions, even when no hunt is running. You do not need to switch maps to see where the dog is.

Bottom right there is a button with a paw. It turns orange when at least one of your trackers is sending positions, and the number on it shows how many dogs are visible. Tap the paw to see the list of your dogs and move the map to one of them. During a hunt you also control sharing of the collar here, read more under Live hunt.

The dog strip: distance and direction ​

If you have a tracker on your account, there is always a small tab at the bottom of the map with the number of dogs. Tap the tab to unfold a strip with a box for each dog. The app remembers whether you left the strip open or closed.

  • The box shows the dog's name and how far away it is
  • The arrow points the way to walk when you hold the phone in front of you
  • At the bottom it says what the dog is doing, for example On point or Moving, and how long ago the last position arrived
  • Top right shows the tracker's battery. The number turns amber below 20 per cent and red below 10 per cent, the same levels at which the tracker itself starts saving power and sends positions less often
  • The colour of the box is the same as the dog's dot on the map
  • Tap a box to move the map to that dog
  • Hold a box and the map follows the dog. Tap the cross to stop following

Not every tracker reports what the dog is doing, or how much battery it has. If it says Unknown, or the battery figure is missing, that only means the tracker does not send that information, not that something is wrong. A Garmin collar relayed through the watch, for example, sends no battery level, while a phone running OpenTrack does.

The boxes need to know where you are. Until the phone has found your position it says Waiting for your position. If the compass is not reliable, a compass point such as NE is shown instead of the arrow. A dog that has stopped sending fades and reads Stale, but its last known distance and time stay. If the tracker has sent no position at all in the last two days it reads No position, but the dog stays in the strip.

Follow a dog or a hunter ​

Want the map to keep up as the dog or a hunter moves? Tap the dog or hunter on the map and then Follow in the box that opens. The map then keeps moving so the one you follow stays in view, handy when you are on your stand watching the drive move. Tap the cross at the top of the map, or move the map yourself, to stop following.

Add a marker ​

Every member except read-only members can add markers.

Read-only member

Read-only members can see this but not change it. See Members.

  1. Tap the + button and pick Add marker
  2. Move the map so the centre crosshair sits where the marker should go
  3. Tap Place marker
  4. Fill in the name and choose a type (the icon follows the type)
  5. Add a description and optional image
  6. Tap Save

The marker is saved on your phone and sent in the background, just like an observation. You can close the form and keep using the map right away. The marker appears on your own map at once, and the app sends it, and the photo, as soon as there is reception. The rest of the team sees it once it has been sent. While something is waiting, a small box at the top of the map says so.

Example

Out in the field and you spot a great new stand? Open the map, tap + → Add marker, move the map so the crosshair is on your position, tap Place marker, pick the type Stand, and save. You can save with no reception at all; the marker sends itself once you have a signal again.

Quicker in the app: press and hold on the map

Can you see the spot on the map? Press and hold your finger on it for a second. A small box opens where you pick Add observation or Add marker, and the place is already chosen. That saves you moving the map and aiming with the crosshair.

Add text ​

Want to write something straight on the map, such as the name of a field or a short note? Add a text. It shows as plain text on the map, with no icon. Every member except read-only members can add text:

  1. Tap the + button and pick Add text
  2. Move the map so the centre crosshair sits where the text should go
  3. Tap Place marker
  4. Type the text. It may run over several lines: press return on the keyboard for a new line
  5. Change the Size with the − and + buttons. The text is drawn on the map above the form while you type, so you can see how big it gets. You can move and zoom the map meanwhile
  6. Pick a Colour if you like. Otherwise the text is dark. A pale text gets a dark edge, so it shows against the map
  7. Tap Create

The text is fixed to the map, as if it were written on the ground. Zoom out and it gets smaller, zoom in and it gets larger. A new text starts at a size that reads well at the distance you have the map at when you add it. For a big name across a whole field, zoom out until you see the whole field before you add the text.

You can tap the text at any time to change it, pick another size or colour, or remove it.

Texts from before

A text added before sizes existed stays the same size however you zoom. It starts following the map once you open it and change its size.

The map without reception ​

The map works when you have no reception. The background imagery is kept on your phone once you have looked at it, and so are the team's markers, areas and lines. Open the app far out on the ground and you see the same map as last time, with everything the team has drawn. Whatever you add meanwhile is sent on its own once you have a signal again.

If you want to be sure, download the map in advance. Tap the layers button (the stacked squares at the bottom left), then tap the download arrow next to the map style you use and confirm. The map of the hunting ground is then saved on your phone and stays there. Keep the app open while it downloads, and use wifi if you can. When it is done, the size is shown next to the map style. Tap it if you want to remove the download again.

The aerial photos are downloaded separately. Tap the download arrow next to Aerial (Sweden) in the same list. The photos of your hunting ground are then saved on the phone, and the map shows exactly the same imagery as when you have coverage. The photos take up a lot of room, so download them at home on wifi.

When Lantmäteriet has taken new aerial photos, Update appears next to Aerial (Sweden). With coverage you see the new photos straight away. The old ones stay on the phone and are shown without coverage until you tap Update and download the new ones. Nothing is downloaded until you tap it yourself.

Add an observation ​

You can mark what you have seen, shot, wounded or tracked on the map, even when no live hunt is running. All members can add observations:

  1. Tap the + button and pick Add observation
  2. Move the map so the crosshair sits where you made the observation, then tap Place marker
  3. Choose a type: Sighting (an animal you saw), Downed, Wounded or Track (prints, blood, droppings)
  4. Pick the species and fill in the count plus sex and age if you know them. You can give a number for Downed too. If you shot 40 pheasants on a bird hunt, add one marker with the number 40 instead of 40 markers
  5. If you can, show where the animal went: tap Came from and point out on the map where the animal came from. Then tap Went towards (for a wounded animal Fled towards) and point out where it went. On the web the button is called Pick on map. The path is drawn on the map as a line with an arrow, and the box shows direction and distance, for example "NW · 120 m". For a track you only point out which way it leads. For a wounded animal you can also tap Add shot reaction and pick from the list, that is how the animal reacted when the shot went off (for example a high leap, a hunched back or no visible reaction). It helps the tracking team. All of this is optional
  6. Choose the Observed date. If the animal was in front of you yesterday, enter that date
  7. Add a note and an optional photo, then tap Save

The observation is saved on your phone and sent in the background. You can close the form and keep using the map right away. The marker appears on your own map at once, and the app sends it, and the photo, as soon as there is reception, retrying on its own. The rest of the team sees the observation once it has been sent. While something is waiting, a small box at the top of the map says so. If the app cannot send at all, tap Try again in that box. Everything stays on your phone until it has been sent.

In the app you can also press and hold the spot on the map and pick Add observation straight away, with the place already chosen.

Observations stay on the team map and count towards your statistics. A downed observation also lands in the harvest log automatically, just like animals shot during a live hunt.

Good to know

Want to log something you saw earlier in the season? Change the Observed date so it lands in the right month in your statistics.

Tap an observation on the map to open it. The member who added it, along with hunt leaders and secretaries, can edit or delete it.

Where the game keeps turning up: heat map ​

The heat map shows every observation of your team at once, from hunts and from the map. Where many observations lie close together the map turns warm, from green through yellow and orange to red.

  1. Tap the layers button (the stacked squares at the bottom left; on the web, the button showing the map's name)
  2. Turn on Heatmap
  3. Tap the arrow to the right of Heatmap to open its settings. The arrow only works once the heat map is on
  4. Under Types, choose which types count with the row of buttons: an eye for sighting, a target for downed, a plaster for wounded and a paw for tracks & signs. A filled button counts. Tracks are off to begin with
  5. Under Count, choose Observations or Individuals. With Observations each observation counts once. With Individuals the number of animals entered counts, so a herd weighs more than a single animal. At most five animals count per observation, so one big herd cannot take over the whole map
  6. Under Period, choose which dates count: All time, Last 12 months or a single hunting season, for example Season 2025/26. The season follows your team's own hunting season, the same as in the statistics
  7. Turn on Time of year to see how the game moves through the year. A slider with the months of the year appears at the bottom of the map. The dark band is the months shown, for example October to December, across every year in the period. Drag the band sideways or tap where you want it. Choose 1 mo, 2 mo or 3 mo for how long the band is. Tap the play button and the band moves through the year by itself, a week at a time. On the right you see how many observations are shown right now. Tap the cross to close the slider
  8. Under Species you see which species is shown. Tap it to choose All species or a single species, for example only moose. The list shows the species found among your team's observations, with a count

The heat map is off each time you open the map. Guest hunters and other restricted roles do not see it.

Draw an area ​

Every member except read-only members can draw, edit, and delete areas.

Read-only member

Read-only members can see this but not change it. See Members.

  1. Tap the + button and pick Add area
  2. Tap the map to lay down corners (at least three)
  3. Use the undo button if you make a mistake
  4. Tap the first (green) corner to close the polygon
  5. Enter a name, pick an area type, and save

If you create a sub-area, it can later be linked to a hunt event in the calendar so every participant automatically sees the right area when the live hunt starts.

Draw a line ​

Every member except read-only members can draw, edit, and delete lines.

Read-only member

Read-only members can see this but not change it. See Members.

  1. Tap the + button and pick Add line
  2. Tap the map to place the points along the line (at least two)
  3. Use the undo button if you make a mistake
  4. Tap Done when the line is complete
  5. Enter a name, pick a type (trail, boundary, road, stream, or custom), and save

Record a track with your phone ​

In the app you can also let the phone draw the line while you walk, for example a trail or a drive line that is hard to place by hand on the map.

  1. Tap the + button and pick Record track
  2. Wait until the app has found your GPS position. Outdoors is fastest
  3. Walk the path you want to draw. The line is drawn on the map as you go, and the bottom bar shows length and time
  4. Tap Stop when you arrive
  5. Enter a name, pick a type and save, just like a drawn line

Keep the app open while you walk. The screen stays on during the recording, but if you switch to another app or lock the phone the recording pauses. Tap Cancel to discard the track without saving.

On the web you can also pick a colour for the line when you create or edit it. That colour belongs to the team, so every member sees the line in it, in the app too. If you only want to change how the line looks for yourself, see Your own style for an area or a line.

Edit and delete ​

Every member except read-only members can edit, move, and delete markers, areas, and lines, no matter who created them.

Read-only member

Read-only members can see this but not change it. See Members.

You can:

  • Change a marker's name, type, description, and image
  • Move a marker to a new position, either by pointing it out on the map or by typing the latitude and longitude by hand in the edit view (decimal degrees, for example 59.32938 and 18.06871). If you were given the coordinates as text, for example from Google Maps, paste the whole "latitude, longitude" into either field and both are filled in. The same two fields are there when you create a new marker, in case you want to adjust the position before saving
  • After choosing Move you can drag the marker to its new spot (on the web you can also click where it should go). For a tower or a pass the visible area is shown while you drag, so you see what the tower would see from there before you save
  • Redraw an area's borders
  • Redraw a line or change its type
  • Convert a line to an area
  • Delete markers, areas, and lines entirely

Convert a line to an area ​

Sometimes a border ends up as a line instead of an area, for example after an import from another hunting app. You can convert it:

  1. Tap the line on the map
  2. Tap Convert to area… at the bottom
  3. Pick a type: hunting area border, sub-area or forbidden area
  4. Tap Convert (on the web Convert to area)

The line becomes an area with the same name and description, in the area type's usual colour. The line is removed. If the line's ends do not meet, they are joined with a straight edge. The map then opens the area for editing, so you can move the points where the ends meet right away. Tap Done when you are happy. With many such lines it is quicker to convert them all at once on the web, see Manage map features.

Active and inactive markers ​

A stand, tower or bait site is sometimes out of use for a while. The tower may be taken down, or the bait is no longer filled. You can then mark the marker as inactive instead of deleting it. The position is kept, but the marker is hidden from the map.

Every member except read-only members can do this, and everyone sees the same thing. A marker that is inactive for you is inactive for the whole team.

Here is how:

  1. Tap the marker on the map
  2. Tap Deactivate in the panel that opens

Want to see the inactive markers again?

  1. Open the map Filter
  2. Turn on Show inactive

The inactive markers are then shown dimmed on the map. Tap one of them and choose Activate to bring it back into use.

Good to know:

  • You can also find an inactive marker with the map search, even while it is hidden
  • An inactive tower or stand is not included when the map shows visible areas from all towers
  • When you save the map as a file, inactive markers are included, marked as inactive
  • On the web page Manage map features, an administrator can activate or deactivate many markers at once
  • When you print the map, inactive markers are left out unless you tick Include inactive

Book a stand or an area ​

An administrator can open stands, towers, feeding places, cabins and areas for booking, so members can book them for a day or a set time straight from the map. How it works is described under Bookings.

Marker colours ​

Every marker type starts with its own colour, for example brown for passes and towers. You can give a single marker another colour. The colour is shown to the whole team, on the map in the app and on the web.

To change a marker's colour:

  1. Open the marker and tap Edit
  2. Under Colour, choose one of three modes:
    • Default: the type's usual colour
    • Based on label: the marker follows the colour of one of its own labels (attach the label under Labels first). If the label is recoloured later, the marker changes too
    • Custom: a palette opens. Tap a swatch, or the pipette to pick a colour of your own
  3. Tap Save

The symbol inside the marker turns dark on light colours and light on dark ones, so it always stays readable.

On the web, an administrator can recolour many markers at once under Manage map features.

Labels on markers and areas ​

Labels let the team sort the map by its own terms. A label is a short word the team chooses itself, for example Moose, Wild boar, Drive 1 or Autumn hunt. A marker or an area can have several labels. The hunting ground border, sub-areas and forbidden areas can all be labelled.

Labels are created by an administrator. A team can have at most 20 labels.

Requires administrator role

Only secretaries and team leads can create, rename and delete labels. Anyone allowed to edit a marker or an area can put labels on it.

To create labels (administrator):

  1. Open the map Filter
  2. Tap the cog to the right of the Filter by label heading
  3. Type a name, pick a colour if you like, and tap Add

In the same list you can rename, recolour or delete a label. Deleting a label removes it from every marker and area that had it. Pick the colour from the swatches, or with the pipette if you want a colour of your own.

Colour the markers like a label. When a label has a colour, an administrator can tap the brush next to it. Every marker with that label is then set to Based on label and follows the label's colour, so for example all passes labelled Moose turn green on the map and change along with the label. You can instead choose to colour the areas, which get the label's colour.

To put labels on a marker or an area:

  1. Open the marker or area and tap Edit
  2. Under Labels, tap Add label
  3. Tick the labels that apply. If the team has many labels you can search by name. Tap Done
  4. Save

Under Labels you only see the labels already on the marker or area. Tap the cross next to a label to remove it.

The labels are shown in the panel that opens when you tap the marker or area.

To filter the map by label:

  1. Open the map Filter
  2. Tap the Filter by label heading to show the list of labels
  3. Tap one or more labels

The map then shows only the markers and areas that carry any of the chosen labels. Markers and areas without a label are hidden while the filter is on. Tap Clear to show everything again.

Good to know:

  • The label filter and the type filter work together. A marker must pass both to be shown
  • On the web page Manage map features, an administrator can add or remove a label on many markers and areas at once
  • Lines cannot have labels

Your own style for an area or a line ​

Is an area hard to make out on the map? You can give it your own colour, a fill and a thicker border. Every member can do it, and it works both in the app and on the web. Lines can get your own colour and thickness the same way, but for now only on the web.

The style is yours alone. Nobody else on the team sees it, and their map does not change. So you can paint your own parcel red without disturbing anyone.

  1. Open the map
  2. Tap the area on the map
  3. Find Style in the panel that opens. In the app, tap the Style row to unfold it; on the web it is shown straight away
  4. Pick a colour from the coloured squares
  5. Set the Fill, meaning how much colour is laid inside the area, from 0 to 80 per cent
  6. Set the Line thickness, meaning how thick the border around the area is

The change appears on the map at once and saves by itself. You do not need to tap Save.

Want the team's usual look back? Tap Team colour to remove only your colour, or Reset style to remove everything you have set on that area.

Your own style for a line (web) ​

  1. Open the map on the web
  2. Tap the line
  3. Unfold the Style row in the panel that opens
  4. Pick a colour and set the Line thickness

Just like for areas, the style is yours alone. Nobody else sees it. In the app the line is shown in the team's colour for now.

Good to know

If the team imported areas from a GPX file, the colours come along from the file. Those colours belong to the team and are used until you pick a colour of your own.

The style follows your account. Log in on another phone, or on a computer, and the area looks the same. If you print the map on the web, your own colours are used, since it is your view that gets printed. If you save the map as a file, or the team exports its data, the team's colours are included instead of yours.

Manage map features (web) ​

Requires administrator role

Managing map features requires you to be a secretary or team lead.

On the web there is a page that lists all of the team's map features. It is a quick way to tidy the map, for example after a GPX import.

  1. Open the map on the web
  2. Press Import and choose Manage features

The list shows markers, areas, and lines, grouped by type. The buttons for changing many features at once and the label filter are in the Tools box on the right. It stays in view while you scroll the list. At the top of the list you see how many features you have selected, and Clear selection removes every selection. Collapse all and Expand all there close or open every group in the whole list at once. On each row you can:

  • Change the name
  • Change the type
  • Press Save to save the row
  • Convert a line to an area with the shapes icon. You pick the area type and confirm
  • Make a marker active or inactive with the eye icon. A crossed-out eye means the marker is inactive
  • Delete the feature with the bin icon at the far right. You confirm first

You can also change several features at once:

  1. Tick the box on the rows you want to change. You can tick a whole group with the box in the group heading.
  2. Press Edit selected
  3. For each kind of feature pick a new type. For areas and lines you can also pick a new colour. Anything you leave alone stays as it is.
  4. Press Save

The colour you pick here is the team's colour and is shown to every member. Markers have no colour of their own yet, they are always shown in their type's colour. Text markers and game cameras always keep their type.

You can also delete several features at once:

  1. Tick the box on the rows you want to delete
  2. Press Delete selected
  3. Confirm

Deletion cannot be undone

Deleted map features disappear permanently for the whole team.

You can also convert several lines to areas at once. This helps after an import where the borders became lines:

  1. Press Select closed lines. Every line whose ends meet is ticked. Those are nearly always areas. You can also tick lines yourself.
  2. Press Convert to areas
  3. Pick the area type and press Convert to areas

The lines become areas with the same name, in the area type's usual colour. If any of the selected lines is open you get a warning, so you can check it really is an area.

Labels can be changed here too. Under every marker and area its labels are shown. Tap the label icon to add or remove labels on that row and then save the row. In the toolbox you can filter the list by label, or show only the features without a label, then select them all and change them at once. The Edit selected dialog has Add label, Remove label and colour, with the same three modes as a single marker: default, based on label or custom.

Import GPX ​

If the team already has markers or tracks in a GPS device or another hunting app the file can be imported directly. The app reads GPX, GeoJSON and KML files. You can import both in the app and on the web.

Requires administrator role

Importing requires you to be a secretary or team lead.

Easiest on the web

We recommend importing on the web at jaktli.se. Right after the import you can open Manage features and go through all markers and areas in a list, fix names and types, and delete anything you don't want. See Manage map features.

  1. Open the map and press Import. In the app you tap the + button first
  2. Pick the right kind of import:
    • WeHunt for an export from WeHunt
    • Easyhunt for an export from Easyhunt (hunt-area borders become areas on the map)
    • GPX for a standard file from any other app or GPS device
    • GeoJSON for a GeoJSON file from another map program
    • KML for a KML file, for example from Google Earth
  3. Choose the file. On the web from your computer, in the app from your phone
  4. Decide whether existing markers and areas should be replaced
  5. Confirm the import

Replacing can't be undone

Choosing to replace existing markers permanently deletes the old ones. Keep them if you're unsure.

Did the borders become lines?

A GPX file cannot store areas, only tracks. A closed track becomes an area on import, but a border that is not closed, or has an unknown type, can end up as a line. Convert it to an area afterwards, see Convert a line to an area.

Export the map as a file ​

On the web you can save the whole map as a file. Choose between three formats: GPX, GeoJSON and KML. Everyone in the team can export.

  1. Open the map on the web
  2. Press Export at the top right
  3. Choose GPX file, GeoJSON file or KML file
  4. The file is saved to your computer

The file contains all markers, texts, areas and lines. Observations are not included.

Which format should you choose? GPX suits GPS receivers and other hunting apps. GeoJSON and KML suit map programs, for example Google Earth. In GPX, areas are saved as closed tracks since the format has no areas. In GeoJSON and KML, areas are saved as real areas.

On the web you can print the map on paper, from A4 up to an A0 poster, or download it as a high-resolution image or PDF to hand to a print shop. You decide how the printout looks: what is shown, how thick the lines are, how big the markers are and what title sits at the top.

  1. Open the map on the web
  2. Press Export at the top right and choose Print map
  3. A preview opens that looks like the paper page
  4. Zoom and move the map in the preview until it shows what you want to print
  5. Adjust the printout with the controls on the left
  6. Press Print. The print dialog opens. If you want a file instead, press Download and pick a format: PNG is sharpest, JPEG gives a smaller file, and PDF is what a print shop prefers, since the file also states which paper size the map is made for

You can adjust:

  • Paper size: A4, A3, A2, A1 or A0. A bigger paper shows more detail in the terrain. Symbols and text get bigger, but grow less than the paper, so an A0 map gets symbols twice the A4 size
  • Paper orientation: portrait or landscape
  • Borderless: the map fills the whole paper with no white margin. The heading stays at the top, and the legend sits on a light band at the bottom of the map. Note that most printers cannot print all the way to the edge
  • Resolution: standard (150 dots per inch) or high (300 dots per inch). Choose high when the map goes to a print shop
  • Title and subtitle: turn on or off with a checkbox. The team name and today's date are filled in, but you can write anything
  • Image: place the team logo or your own image on the map. Drag it where you want it and resize with the corner handle
  • Map style: the same map types as on the regular map
  • Hillshade: drapes the same shading as on the map over the printout, so ridges and hollows show on paper. The option appears when the team has elevation data
  • Line thickness: a slider for how thick lines and area borders are
  • Markers: icons or simple dots. Set the size with a slider
  • Text size: one slider for all text on the map, that is marker names and text markers
  • Names: show or hide marker names
  • Legend, scale bar and north arrow: shown on the printout if you want
  • Content: the same filter as on the map. Choose which marker types, areas and lines to include, filter by label, and choose whether inactive markers are included

Below the settings you can see how big the image will be in pixels and the approximate map scale, for example 1:12 000.

The preview shows how the page is laid out. Your settings are kept for the next time you print. Everyone in the team can print.

Big paper at high resolution

An A0 map at high resolution is a very large image, and it can take a while before it is ready. If your computer cannot manage it, a message is shown. Then try a smaller paper or the standard resolution.

Order a printed map from Jaktkarta ​

Do you want the map on the wall of the hunting cabin, or as a whiteboard to draw on at the gathering? We work with Jaktkarta, who print maps on weather-resistant material in sizes up to 1.2 metres, including whiteboard and magnetic versions. You download the map as a PDF in Jaktli and upload the file at Jaktkarta.

How to prepare the map:

  1. Open Print map on the web and set up the map the way you want it
  2. Choose Paper size by how big the map should be. A1 or A0 suits a wall, A2 is enough for the table
  3. Choose Resolution high (300 dots per inch). Then the print is sharp even in large formats
  4. Turn on Borderless if the map should fill the whole material. The heading and legend are then placed on the map instead of in a white margin
  5. Check the heading, legend, scale bar and north arrow, so that everything you want is visible in the preview
  6. Press Download and choose PDF. The file states which paper size the map is made for
  7. Go to jaktkarta.se, choose the material and a size that matches the paper size, and upload the PDF file

The order is placed with Jaktkarta

Jaktkarta is a separate company. They handle prices, payment and delivery. Questions about the print itself go to them, questions about the map in Jaktli come to us.

3D print your hunting ground ​

Do you or someone on the team have a 3D printer? Then you can print your hunting ground as a physical model, with hills, valleys and the team's boundaries etched into the surface. It works when the team has elevation data, the same data that powers the hillshade. Everyone in the team can use the tool, and it is free.

  1. Open the map on the web
  2. Press Export at the top right and choose 3D terrain model
  3. Drag a box on the map over the area you want to print. You can rotate the map first to fit a slanted area
  4. Choose what to etch into the surface: hunting areas and trails
  5. Pick the height scale and map scale, and enter the size of your printer's build plate
  6. Press Create model, check the preview, and press Download STL

The file opens in your printer's own software. If the model is bigger than the printer's plate, it is split into several parts printed one by one. The parts are held together with small magnets: pockets for the magnets are hidden under the seams, so the model snaps together without glue. You can also add a compass rose showing north.

The heights come from Lantmäteriet's elevation data, the same as the map's hillshade. Swedish terrain is fairly flat, so the height scale starts exaggerated at 2 times. You can change it.

Fetch property boundaries ​

You can fetch the boundaries of a property directly from Lantmäteriet (the Swedish mapping authority) and save them as areas on the map. All you need is the property designation, for example GÄVLE OLSBACKA 11:1.

Requires administrator role

Fetching property boundaries requires you to be a secretary or team lead.

  1. Tap the + button and choose Import
  2. Pick Search property by designation
  3. Enter the property designation, for example OLSBACKA 11:1. The municipality can usually be left out
  4. Tap Search property
  5. Choose which type of area the boundaries should be saved as
  6. Tap Save as areas

If the same designation exists in several municipalities, the app asks you to include the municipality name, for example GÄVLE OLSBACKA 11:1. If the property consists of several separate parcels, each parcel is saved as its own area on the map. The boundaries come from Lantmäteriet's property register.

Pick a property by pointing at the map ​

Don't know the designation? You can point out the property directly on the map instead.

  1. Tap the + button and choose Import
  2. Pick Pick property on map
  3. Move the map so the crosshair sits inside the property
  4. Tap Use this point

The property's boundary then appears on the map. Choose which type of area to save it as and tap Save as areas. This only works for properties in Sweden.

The Property boundaries layer switches on automatically when you pick Pick property on map, so you can see where the borders run while you aim the crosshair. If you had the layer off before, it goes back off once you save or cancel. You turn it on and off yourself under Overlays, see Property boundaries.

Reading the terrain: line of sight and visible area ​

If your team has elevation data for its area, you get two tools that work from the height of the ground. They only appear when elevation data is available. The tools look at the bare ground, not forest, brush or buildings. Treat the answer as a guide, not an exact truth.

Line of sight between two points ​

Want to know whether you have a clear view from one spot to another, for example from a tower to a pass?

  1. Tap the ruler button in the button column on the left of the map and choose Line of sight
  2. Move the map so the crosshair sits on the first point and tap Set observer
  3. Move the map to the second point and tap Set target

A line is drawn between the points. The green part has a clear line of sight. The red part is blocked by the terrain.

Visible area from a tower ​

Want to see roughly which ground you can see from a hunting tower or a pass?

  1. Tap the marker on the map
  2. Tap Show visible area

The ground visible from that point is shaded on the map, with a clear line around the outer edge. You can change the eye height (how high you sit) and the radius (how far the app calculates). The higher you sit, the more ground you see.

The eye height belongs to each tower or pass, since it differs from place to place. You set it when you create or edit the marker (the default is 1.7 metres). The visible area and the team's combined coverage are both worked out using that height.

You can drag the point on the map. Move it to try other spots, and the visible area recalculates as you drag. Found a better position? A secretary or team lead can tap Move here to move the tower there.

See your whole team's coverage ​

Want to see the ground your team covers from every tower and pass at once? Open the map settings and turn on View from towers. It shades every piece of ground visible from any tower or pass, so you can spot the gaps. It starts off.


See also: Weather, Game Cameras, Calendar, Tasks, Live hunt